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Powerful shot as it appears in the Dust Front RTS demo, from the game files of build 23882143

Powerful shot

Confirmed Established — fromdocs/sources/demo/raw/AbilitiesRTS.AbilityConfig.json / SuperShot, build 23882143

What it is

Powerful shot orders the main gun to fire: “The main gun opens fire at the selected position/target.” In build 23882143, the cooldown is 120 seconds and the targeting range runs from 14 to 25. Its linked projectile component contains damage fields, so saying that no damage data exists would be inaccurate. Those fields do not establish a documented bonus over an ordinary shot or identify a carrier in the generated entry. The name is not a damage multiplier. Compare targeting limits with the weapon actually used before treating this as a guaranteed burst attack.

Where it comes from

The description in build 23882143 mentions a “main gun”, but that phrase does not identify the vehicle carrying Powerful shot. The Dreadnought has a calculated vehicle damage rate of 125 per second for its projectile weapon; that value cannot be assigned to this ability by wording. The Bronenosets has 1 300 base hit points, a 1 300-point reserve and 90 front armour. Its raw weapon components exist, so it should not be described as an unarmed chassis simply because an earlier catalogue omitted them.

How it is actually used

The description allows firing at a selected position or target. Choosing ground may be useful when you want to cover a location rather than follow a selectable unit, but the wording does not establish guaranteed area denial or a larger hit. The linked projectile fields must be distinguished from a measured comparison with an ordinary shot. Artillery position belongs to a separate ability and does not identify this one’s carrier. Check the actual gun, current mode and targeting limits before committing the order.

How to beat it

A shot at a selected position gives you a reason to consider movement, but leaving the point is not a guaranteed escape from an undocumented projectile effect. The 120-second cooldown describes reuse, not a fixed number of shots in a fight. The Dreadnought’s area-resistance coefficient is 0.5; it belongs to that vehicle and does not identify the carrier of Powerful shot or prove that splash is ineffective. Observe the gun that fires and use its unit page before choosing a counterattack.

Values read from game files · version 23882143

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