All artillery in "Hold Position" mode fires at the selected position at any range. This ability can be blocked if there is no artillery in the required mode.
Every ability and interface command in the demo, with the official text and what the files record behind it — and, where they record nothing, that is said plainly.
Original artwork made for this site — not a screenshot of the game
All artillery in "Hold Position" mode fires at the selected position at any range. This ability can be blocked if there is no artillery in the required mode.
Replenishes infantry squads and restores of their health.
Leave the building or vehicle.
Call in a heavy bomber for a napalm strike. The bomber could be shot down. Range: 3 sectors.
The crane directs the boom in the direction of the specified unit.
Fortifies in place.
The object expands into a static object. In static mode, it folds back into a mobile object.
The regenerative armor overloads, granting additional durability to the vehicle. Be careful! Nearby infantry will take serious damage. Overloading can kill the vehicle if it has low durability.
The unit replaces its shells with anti-aircraft ones, allowing it to fire into the air and deal increased damage to infantry.
Forced shelling. Artillery will shell the selected area for approximately 10 seconds if there is a queued order.
Call in a heavy bomber to drop a gas bomb. The bomber could be shot down. Range: 3 sectors.
The transporter brings a new combine to the battlefield.
Automatically finds a suitable mineral and begins mining. If the storage facilities are nearly full, it will proceed to unload.
You call in a heavy bomber, which drops 5 large bombs. The bombs deal area damage and deal increased damage in the center of the explosion. The bomber can be shot down. Range: 3 sectors.
A small detachment of infantry is landing.
Call in 6 security squads. They can help hold back the enemy or support an offensive. No supplies are required for them.
The object expands into a static object. In static mode, it folds back into a mobile object.
Restores health.
Places pressure mines. The mines don't activate immediately. Be careful, you might run into them yourself.
Opens the fog of war at the specified location..
Pauses resource summoning from the global map. Click again to resume.
Select the target you want to repair.
A tactical missile will inflict significant damage at the designated location. Reconnoiter the area before launching.
Reveals the fog of war in the selected area for a long time.
This object provides the ability to select units placed inside it.
Stops working or starts working depending on the current mode.
Shifts all systems to artillery mode. Fires at long range across an area.
Smoke creates an obstacle to targeting both enemy and friendly troops.
The main gun opens fire at the selected position/target.
Call in 6 security squads. They can help hold back the enemy or support an offensive. No supplies are required for them.
Headquarters will urgently scrape together a few additional Parts.
Call in a P-2 interceptor to maintain a constant patrol in the sky. It can also be used for aerial reconnaissance. Pairs perfectly with artillery. Range: 4 sectors.