What it is
Repair asks you to choose a target: “Select the target you want to repair.” In build 23882143, the BREM’s linked component records 40 hull points restored per half-second cycle, equivalent to 80 per second under continuous repair. The target setting is unrestricted within that component, but it does not prove that every object can be repaired in every state. This is a measured restoration function behind a manual order, not merely a button name. Check the BREM and damaged vehicle pages before applying the rate to a particular engagement.
Where it comes from
Repair illustrates why a short command description does not establish an absence of gameplay data. The raw component stores both a restoration amount and a cycle, while the description asks the player to select a target. Other commands have also been inspected: Exit links to garrison properties, Aim the arrow to crane parameters, and Select units inside to containers. They need individual readings rather than a blanket claim that interface entries are empty. The BREM page provides the repairer’s own cost, protection and production access.
How it is actually used
A BREM costs 100 minerals and can support a damaged vehicle if it remains able to work. Its continuous repair rate is a potential benefit, not a guarantee that it wins a damage race. On 22 June 2026, the developer answered the auto-repair question: “Auto-cast or mass repair selection for abilities were planned before the demo. They will be added. I just could not implement them in time for the demo.” That records an intention for later development, not a feature already present in this build. Give the repair order and monitor the target rather than assuming unattended automatic repair. Compare the BREM and supported vehicle pages for protection and positioning.
How to beat it
A working repairer may deserve attention: the BREM can restore 80 hull points per second continuously and costs 100 minerals, compared with 700 for a Bronenosets. These figures do not guarantee that attacking the repairer first is always effective; range, cover and the weapons present still matter. Dividing the opponent’s attention may complicate manual repair but does not prove it stops on both fronts. In build 23882143, the inspected ability link does not establish a damage-interruption rule. Compare both vehicle pages before choosing a target.
Values read from game files · version 23882143