Weapons · 4
| Family | Fire cycle | Damage per second |
|---|---|---|
| Cannon | 0.85 s | 235.3 vs infantry · 11.8 vs vehicles · 35.3 vs buildings |
| Machine gun | 0.47 s | 85.1 vs infantry · 21.3 vs vehicles · 10.6 vs buildings |
| Machine gun | 0.47 s | 85.1 vs infantry · 21.3 vs vehicles · 10.6 vs buildings |
| Machine gun | 0.47 s | 85.1 vs infantry · 21.3 vs vehicles · 10.6 vs buildings |
Damage per second = damage ÷ fire cycle, computed by the build script.
What it is
Anti-aircraft tower records 3 500 base hit points, extra-health capacity 50, armour 7 and area-resistance coefficient 0.4000000059604645 in build 23882143. The extra capacity starts empty. Its official description states “Heavy anti-aircraft turret. Anti-aircraft guns shoot down aerial targets at long range, causing damage over a wide area. Best destroyed or captured as soon as possible.” That capture-or-destroy advice belongs to the developer; it does not certify an acquisition method in every mode. The raw armament includes a cannon and machine guns with distinct target settings, and the cannon also has a clean-damage field. Check the current owner, nearby defence and aircraft route before assigning the structure a role in the battle.
Where it comes from
The instruction “Best destroyed or captured as soon as possible” comes from the tower’s official description in build 23882143. It frames the structure as an objective worth considering, without giving a measured capture race, a guaranteed reward or an account of an earlier balance change. The raw cannon and machine guns provide separate weapon settings, while the defence record describes the building itself. Read the aircraft and static-defence pages when assessing the position. The developer’s advice remains an attributed description, rather than a universal target priority for every army or map.
How it is actually used
The cannon’s base range is 99.7, with separate bonus 80 and calculated cycle 0.85 seconds. Its category output is 235.3 against infantry and 35.3 against buildings per second, before target protection. The machine guns record range 16, bonus 5, infantry output 85.1 and vehicle output 21.3 per weapon. The area-resistance coefficient is 0.4000000059604645, without a documented damage formula. Do not sum the gun outputs into a guaranteed barrage: target filters, visibility and the cannon’s clean-damage field matter. Compare those settings with the aircraft and ground approaches.
How to beat it
The area-resistance coefficient 0.4000000059604645 does not rule out an area weapon or define its damage. Base health is 3 500, extra capacity 50, and the potential catalogue total 3 550 includes that capacity rather than a filled initial reserve. Assess the cannon, machine-gun sectors, supporting units and access before choosing direct fire, artillery or capture. The official capture advice does not guarantee that an unguarded route exists. For the owner, preserve support and vision; for the attacker, identify the actual threat rather than assuming an easy kill from an incorrect health table.
Values read from game files · version 23882143