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Arsenal as it appears in the Dust Front RTS demo, from the game files of build 23882143

Arsenal

Confirmed Established — fromdocs/sources/demo/raw/BuildConfig.json / r_Armory_Build, build 23882143

Cost

Minerals
200
Energy
100
Gears
100
Build time
17 s

Defence

Hit points
436
Extra hit points
+50
Armour
7
Fire resistance
0.98
Gas resistance
0.9

What it is

The Arsenal costs 200 minerals, 100 energy and 100 gears. Its description names a prerequisite role and a bonus for new troops: “Some units require this building.

The damage of your new troops increases by 5% for each additional building, up to a maximum of 30%.” Build 23882143 records 436 base hit points and 7 armour. The linked macro component carries a damage multiplier, with separate infantry and vehicle health fields left inactive. The description’s cap is not a statement that every existing soldier receives the upgrade immediately. Compare the prerequisite you need with the benefit intended for later production; the macro building guide covers that distinction.

Where it comes from

The developer discussed macro buildings on 15 June 2026. The Arsenal’s current official description states “Some units require this building.

The damage of your new troops increases by 5% for each additional building, up to a maximum of 30%.” In the announcement he described the design as “similar to progressive upgrades from starcraft (like tier 1 armor and tier 1 damage).” He also explained that the upgrades were “combined together with the building to reduce unnecessary buttons and increase using of base building mechanic”. These are statements about the design and its presentation through buildings. They do not establish an instant bonus for troops already fighting or an unrestricted stacking rule. Read the macro building guide for the Arsenal, Foundry and Complector as different investments rather than interchangeable upgrade buttons.

How it is actually used

The description’s wording “each additional building” accompanies a stated cap of 30 percent. An Arsenal’s mineral price is 200, and its gear price is 100; these are per-building costs, not a generated price for reaching the cap. The stated 30-percent limit should be read alongside the word “new”. Plan the purchase around the troops you still intend to produce and any unit prerequisite you need. The component confirms a damage bonus setting, but a fight already in progress is not proof of when that bonus is applied. Consult the macro building guide.

How to beat it

The mistake is declaring a 5-percent damage step worthless without considering the troops still to be produced. The Arsenal also serves unit prerequisites. Its 436 base hit points and 7 armour do not establish that a raid permanently removes damage from soldiers already fielded. For the attacker, assess future production and access to the required units; for the defender, protect the investment according to those plans. Read the macro building guide before treating destruction of the structure as a certified reversal of every earlier bonus.

Values read from game files · version 23882143

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