Weapons · 1
| Family | Fire cycle | Damage per second |
|---|---|---|
| Cannon | 6.2 s | 53.2 vs infantry · 29 vs vehicles · 16.1 vs buildings |
Damage per second = damage ÷ fire cycle, computed by the build script.
What it is
The “AK-125” turret costs 200 minerals and 150 energy. Its description says “A stationary anti-tank turret. An automatic loader is installed inside, ensuring a high rate of fire.” Build 23882143 records 700 base hit points and 30 armour. The linked cannon has base range 27.7 and a separate bonus of 15; these fields should not be merged into a certified battlefield reach. Minimum range, aiming delay and target checks are also present. Read the weapon comparison page before expecting a stationary anti-tank role to guarantee success against every vehicle approach.
Where it comes from
The update of 22 June 2026 mentions a Dreadnought auto-loader module, while the AK-125 turret’s own description names an automatic loader. These are separate records; sharing a design idea does not transfer the module’s effects to the turret. The turret’s construction time is 30 seconds, and its weapon records aiming, reload and range fields independently. Consult the loader ability and turret weapon pages before treating the description’s high-rate wording as a shared firing formula.
How it is actually used
The calculated vehicle DPS is 29.0, and infantry DPS is 53.2. These figures include the aiming and reload cycle, but exclude the target’s protection and the circumstances of a fight. The AK-125 is therefore a support choice for a planned firing position, not a guaranteed answer to a column. Include its 150-energy requirement in the defensive plan. Protect the approach inside minimum range and check target visibility. The weapon comparison and energy guides help keep damage output, reach and network capacity separate.
How to beat it
The mistake is expecting calculated vehicle DPS of 29 to decide the whole defence. The turret’s 700 base hit points do not establish how long it survives a particular attack. A Molot costs 140 minerals; choosing artillery still requires comparing its firing position and the relevant building-damage setting, not an invented effective range. For the defender, cover close approaches and ensure the energy network supports the position. For the attacker, check minimum range and supporting units. Consult the artillery guide before committing.
Values read from game files · version 23882143