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Resource platform as it appears in the Dust Front RTS demo, from the game files of build 23882143

Resource platform

Confirmed Established — fromdocs/sources/demo/raw/BuildConfig.json / r_ResStantion_Build, build 23882143

Cost

Minerals
100
Energy
20
Build time
20 s

Defence

Hit points
400
Extra hit points
+50
Armour
7
Fire resistance
0.98
Gas resistance
0.9
Area resistance
0.5

What it is

The Resource platform costs 100 minerals and 20 energy. Its description says “This building allows you to access resources from the global map. The transporter will automatically begin unloading resources if any are available.” It has 400 base hit points, bonus-health capacity of 50 and 7 armour in build 23882143; bonus capacity is distinct from currently filled health. The linked resource-relocation component contains an operating mode, beacon positions, slots and a ship reference. That is a concrete delivery mechanism, but not proof of the resources available in every playable battle. Consult the global-map and demo guides before assigning it an income role in the current mode.

Where it comes from

Build 23882143 records a Resource platform with a 100-mineral price and a description that explicitly refers to the global map. The raw component also identifies delivery controls and a ship, so an empty production list is not evidence that no delivery mechanism exists. Neither the building description nor those controls certify how the campaign’s resources are exposed in the playable demo battle. Read the global-map guide for the wider system, and the demo guide for the distinction between a configuration present in the files and an available mode.

How it is actually used

Confirm that the current mode offers the global-map delivery described by the Resource platform before spending 100 minerals and 20 energy. The catalogue’s potential total of 450 hit points includes bonus capacity rather than proving active health. Armour is 7, and the area coefficient is 0.5; neither gives a guaranteed survival time. The component’s delivery mode and ship reference do not establish a universal return per shipment. Read the delivery-pause ability page and global-map guide before treating the platform as a substitute for local harvesting.

How to beat it

The mistake is pricing a raid as though the Resource platform supplies a known income in every mode. Its potential health total of 450 includes bonus capacity, and the delivery component does not establish the value of each shipment. Before attacking, verify whether the opponent actually receives resources through it and what protects the route. Before defending, identify the deliveries that the plan depends on. The global-map and delivery-pause pages help distinguish an operating delivery system from a building configuration that merely exists in the demo files.

Values read from game files · version 23882143

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