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Yarus launch silo as it appears in the Dust Front RTS demo, from the game files of build 23882143

Yarus launch silo

Confirmed Established — fromdocs/sources/demo/raw/BuildConfig.json / r_YarusSilo_Build, build 23882143

Cost

Minerals
500
Energy
200
Gears
50
Build time
60 s

Defence

Hit points
436
Extra hit points
+50
Armour
7
Fire resistance
0.98
Gas resistance
0.9

What it is

The Yarus launch silo costs 500 minerals, 200 energy and 50 gears. Its description says “Experimental Launch Fabricator Silo, produces heavy missiles with high explosive warheads and controls their launches.” Defence records 436 base hit points, bonus capacity of 50, armour of 7 and an area coefficient of 0.0 in build 23882143. The linked spawn command points to RocketLaunch and a launch-effect object, whose activation reaches a falling object and pooled effect. An empty ordinary weapon list is therefore not proof that the launch mechanism is absent. The launch command’s price and cooldown are separate from the silo’s construction price.

Where it comes from

The silo has 436 base hit points in build 23882143, but its effect is not limited to the defence fields. Its spawn component names RocketLaunch, and the linked object contains visibility, delayed activation and destruction settings. Activation points to a falling-object component that names a pooled effect. This establishes a launch chain without certifying a damage figure or the complete runtime sequence. Read the Rocket launch page for that separate ability; the absence of a conventional turret weapon entry is not a reason to describe the building as an unexplained shell.

How it is actually used

The silo’s 50-gear requirement is part of construction, not the complete price of using its launch command. Its potential total of 486 hit points includes bonus capacity, while armour is 7; neither certifies safety behind the base. Check the separate command’s cost, cooldown and targeting settings before planning repeated launches. The linked launch objects exist, so the remaining question is how their settings behave in play, not whether any mechanism is recorded. Read the Rocket launch and economy pages before treating the silo as a guaranteed way to convert a lead into pressure.

How to beat it

The mistake is judging the silo by its 500-mineral, 200-energy and 50-gear construction price alone. It supplies a separate launch command, so assess the current launch threat and access rather than assuming it has no defensive or offensive value. The potential health total of 486 includes bonus capacity and is not proof of an easy raid. For the defender, protect the launch investment and its power support; for the attacker, account for nearby troops and the command’s targeting. The Rocket launch page explains the recorded chain and the runtime limits of that evidence.

Values read from game files · version 23882143

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