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Heavy wall as it appears in the Dust Front RTS demo, from the game files of build 23882143

Heavy wall

  • Neutral

Confirmed Established — fromgame files build 23882143

Cost

Minerals
150
Energy
10
Build time
34 s

Defence

Hit points
2 000
Extra hit points
+300
Armour
70
Fire resistance
1
Gas resistance
1
Area resistance
0.1

What it is

Heavy wall costs 150 minerals and 10 energy. Its official description states “Modular wall made of super concrete. Very durable.” The defence record contains 2 000 base hit points, extra-health capacity 300 and armour 70. The extra capacity starts empty. Fire and gas coefficients are 1.0, and the area-resistance coefficient is 0.1; none provides a documented damage formula. Build 23882143 links the same prefab as Big pipe, including the defence and obstacle footprint. That shared configuration does not make Heavy cover’s garrison role interchangeable with a wall. Plan access and layout alongside protection.

Where it comes from

For comparison, Gorb Tank’s frontal armour is 110 and its side/rear value 50. Those directional vehicle fields do not prove a wall survives a particular weapon better than the tank. Build 23882143 gives Heavy wall uniform armour and links its obstacle footprint; Big pipe points to the same prefab. The wall description identifies modular super-concrete construction, without supplying a development date or a measured penetration test. Read the armour and construction pages when shaping an approach, and retain the distinction between armour settings and an observed combat result.

How it is actually used

The catalogue’s potential health total 2 300 includes extra capacity that starts empty. Armour is 70, and the area-resistance coefficient 0.1 has no documented damage formula. Use the wall’s obstacle footprint when planning an approach or leaving access for your own troops, rather than assuming every line blocks every route. Consider construction time, support and the weapons able to reach the position. The wall is not a garrison entry like Heavy cover; consult the construction and armour pages to compare layout, occupancy and protection separately.

How to beat it

The potential health total 2 300 is a capacity figure, not a guarantee that the extra reserve is filled. The area coefficient 0.1 does not prove that artillery bypasses the wall’s protection or that direct fire is useless. Compare the relevant building damage, route and supporting fire before choosing to destroy a section or approach elsewhere. A bypass may also meet other defences. For the owner, preserve the access the army needs and cover exposed approaches. The armour and construction pages help assess the obstacle without prescribing a universal counter.

Values read from game files · version 23882143

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