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Big pipe as it appears in the Dust Front RTS demo, from the game files of build 23882143

Big pipe

  • Neutral

Confirmed Established — fromlocal project source archive; source corpus local reopened 2026-09-07 — 340 archives JSON, archive fingerprint 8cc33f9c7d706e0a6d86cff99152dd6f1f5205e2628c3cb80c104e369837be22

Cost

Minerals
150
Energy
10
Build time
34 s

Defence

Hit points
2 000
Extra hit points
+300
Armour
70
Fire resistance
1
Gas resistance
1
Area resistance
0.1

What it is

Big pipe costs 150 minerals and 10 energy. Its linked defence records 2 000 base hit points, extra capacity 300 and armour 70; the extra capacity starts empty. Fire and gas coefficients are 1.0 in build 23882143, without a documented damage formula. Its size setting is 2.0. No official description is present in the generated entry, but the raw configuration points to the same prefab as Heavy wall, with defence and an obstacle footprint. Use the construction page to assess placement and access without inventing a pipe-specific protection effect. The shared prefab’s unit component points back to Heavy wall’s configuration, so these component measurements are shared-prefab evidence, not a separate pipe model.

Where it comes from

Big pipe and Heavy wall share the mineral price 150, base health 2 000, armour 70 and area coefficient 0.1 in build 23882143. They also point to the same raw prefab. Extra capacity is 300 on the pipe and 300 on the wall, with an empty initial extra-health field. Heavy cover costs 150 minerals but has a separate garrison role. Fire and gas coefficients of 1.0 do not certify immunity. This is a comparison of current configurations, rather than a development chronology or proof of interchangeable placement in every mode. The shared prefab’s unit component points back to Heavy wall’s configuration, so these component measurements are shared-prefab evidence, not a separate pipe model.

How it is actually used

Armour is 70, and the mineral price is 150. Heavy cover’s armour is 60, but its garrison makes it a different placement choice. Big pipe shares the Heavy wall prefab and obstacle footprint; that fact is more useful than inventing a unique pipe effect from its absent description. Plan the routes you want to shape and preserve access for your own troops. Check construction time and supporting defences before committing a line. The construction, armour and garrison pages help compare the obstacle with an occupied shelter without promising an unbreakable position. The shared prefab’s unit component points back to Heavy wall’s configuration, so these component measurements are shared-prefab evidence, not a separate pipe model.

How to beat it

The fire and gas coefficients 1.0 are defence parameters, not proof of full immunity. The area coefficient 0.1 does not establish an artillery advantage or make a bypass safe. Compare the attacking weapon’s building damage, the obstacle layout and nearby units before spending time on a section. A missing description is not a reason to ignore the linked defence and footprint, nor does it certify a capture or construction method. Consult the armour and construction pages to assess the actual position and the routes that remain usable. The shared prefab’s unit component points back to Heavy wall’s configuration, so these component measurements are shared-prefab evidence, not a separate pipe model.

Values read from game files · version 23882143

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