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Medical post as it appears in the Dust Front RTS demo, from the game files of build 23882143

Medical post

  • Neutral

Confirmed Established — fromgame files build 23882143; source corpus local reopened 2026-09-07 — 340 archives JSON, archive fingerprint 8cc33f9c7d706e0a6d86cff99152dd6f1f5205e2628c3cb80c104e369837be22

Cost

Minerals
200
Build time
32 s

Defence

Hit points
700
Extra hit points
+300
Armour
0
Fire resistance
0.19
Gas resistance
1
Area resistance
0.7

What it is

Medical post costs 200 minerals. Its description says “Medical points heal infantry in a small area and break over time.” The defence record has 700 base hit points and extra-health capacity 300, which starts empty. Armour is 0, and added storage is 100. Fire and area-resistance coefficients are 0.186 and 0.7, without a documented damage formula, in build 23882143. The description establishes a healing role and an overtime warning, but does not specify a healing rate or lifetime. Compare the support position and access for injured infantry rather than assigning a guaranteed duration to the building.

Where it comes from

The Medical post’s official description in build 23882143 says it heals infantry in a small area and breaks over time. This is the source of the warning; the directly linked defence record does not establish a healing rate or decay schedule. An unmeasured lifetime is not a reason to promise that every early post expires before battle or that waiting always removes it. Read the healing and construction pages for the documented role, and check the post’s operating state when planning support. Its description alone does not supply a complete timer model.

How it is actually used

Place support where injured infantry can reach it without crossing an exposed approach. The description’s overtime warning makes timing relevant, but no verified lifetime establishes how early is too early. The fire-resistance coefficient is 0.186; it is not a documented measure of how quickly a flame weapon removes the post. Consider the route, current operating state and nearby defence before committing a support position. Read the healing page to separate the stated infantry benefit from an invented healing rate or a guaranteed period of use.

How to beat it

The fire coefficient is 0.186, compared with Heavy wall’s 1.0; these are separate defence settings without a documented damage scale. The area-resistance coefficient 0.7 also does not rule out artillery or certify a particular counter. Check the infantry using the post, access to the position and the support protecting it before attacking. Its description warns that it breaks over time, but supplies no verified waiting period. The healing and resistance pages help assess the benefit being denied without promising a combined kill of the post and its patients.

Values read from game files · version 23882143

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