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Abandoned mine as it appears in the Dust Front RTS demo, from the game files of build 23882143

Abandoned mine

  • Neutral

Confirmed Established — fromgame files build 23882143 — catalogue entry and the components attached to it

Cost

Minerals
200
Build time
32 s

Defence

Hit points
600
Extra hit points
+300
Armour
0
Fire resistance
1
Gas resistance
1
Area resistance
0.4

What it is

Abandoned mine records a price of 200 minerals and added storage 100 in build 23882143. Its description says “Repairing this building will provide additional resources.” The linked producer gives “additional resources” a concrete setting: 5 minerals on a 2.5-second cycle. Mat. Fabricator records 5 on its own 1.0-second cycle; these are separate income sources. The mine has 600 base hit points, extra capacity 300, which starts empty, and armour 0. Fire/gas coefficients are 1.0, with area coefficient 0.4, without a damage formula. The price field is not proof of a repair fee or a guaranteed payback period.

Where it comes from

In build 23882143, the official description connects repairing the mine with additional resources. Its configuration price is 200 minerals, while the OilPump component records 5 minerals on a 2.5-second cycle. Those fields do not establish that the price is charged for repair, or that every map starts the mine damaged. The raw unit and producer are present, so the delivery setting is more than a missing ordinary production list. Read the repair and passive-economy pages before converting those parameters into an acquisition story or a guaranteed return on investment.

How it is actually used

The producer records 5 minerals per 2.5-second cycle. That setting does not prove continuous operation regardless of ownership, repair state or the current mode. Armour is 0, but an unarmoured building does not automatically lose to every attack. Before committing repair support, check access, the mine’s condition and the troops protecting the route. The description gives a resource role after repair without establishing the price of that action. Read the passive-economy and repair pages to assess the useful income and the position you can actually hold.

How to beat it

Armour is 0, and the catalogue’s potential health total 900 includes extra capacity that starts empty. The producer’s 5 minerals per cycle identify the income setting, rather than a measured return every minute. The area-resistance coefficient 0.4 supplies no formula ranking splash against direct fire. Check whether the mine is operating, which troops protect it and whether the route is worth contesting. The defender should preserve access for repair and support. Consult the passive-economy page before treating the configuration price as a verified repair cost or promising an easy denial.

Values read from game files · version 23882143

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