Weapons · 1
| Family | Fire cycle | Damage per second |
|---|---|---|
| Machine gun | 0.5 s | 160 vs infantry · 40 vs vehicles · 20 vs buildings |
Damage per second = damage ÷ fire cycle, computed by the build script.
What it is
Antiaircraft gun costs 80 minerals and requires 50 energy. The official description reads: “Two heavy machine guns in a circular turret. Fires at air and ground targets.” Its hull has 500 base HP, 60 extra-HP capacity initially empty, and uniform 10 armour. The linked attack records damage of 80 to infantry, 20 to vehicles and 10 to buildings, giving simple derived DPS of 160, 40 and 20 respectively. These are pre-mitigation weapon figures, not separate gun totals to add again. Area resistance is 0.7. Confirmed in build 23882143; the description explicitly covers air and ground targets.
Where it comes from
The 80-mineral entry is named Antiaircraft gun, yet its official description explicitly says it fires at air and ground targets. Its 40 simple derived vehicle DPS therefore should not be read as evidence of an air-only role. Confirmed in build 23882143. The linked machine-gun component has its own targeting settings, minimum range and additional-range field. The description's paired guns are represented by that attack record; the catalogue does not justify doubling its displayed DPS. The name, target description and component fields should be read together.
How it is actually used
Its 160 simple derived infantry DPS makes the 80-mineral turret's target-class bias clear beside 40 against vehicles. This supports considering it for infantry and aircraft coverage, but does not prove it can stop every tank or raid. Area resistance 0.7 is a coefficient, while 560 total HP includes initially empty extra capacity. Place it where its recorded range and minimum range suit the approach, and account for the energy requirement. A stationary weapon depends on its firing position; the extracted figures do not establish how long it survives a specific attacker.
How to beat it
The turret's 160 simple derived infantry DPS calls for checking an infantry approach rather than assuming numbers alone make it safe. Area resistance 0.7 does not establish that artillery is ineffective; uniform armour 10 and 560 base-plus-extra capacity likewise do not determine a hit count. Compare the attack's range and minimum distance with your chosen weapon, and remember that the official description includes ground targets as well as aircraft. A ranged approach or a different target class may change the exchange, but no guaranteed counter follows from the catalogue alone.
Values read from game files · version 23882143