What it is
The extracted MapTemplate records contain no official description or localised map name. The label above is the internal name read from the build. ⛔ These records alone do not establish how a complete battle plays on the map.
The records describe terrain generators: which object generators are listed, whether each is enabled, their density and their placement caps. They also contain other settings, including fog volumes and placed objects. These are properties of the extracted templates, not an exhaustive description of the final battlefield.
Where it comes from
⭐ Both of this template’s generators are switched off. Trees, which would run at density 0.42 with a five-piece cap, and builds, which would run at 0.42 with a four-piece cap. Neither runs. Nothing else is recorded — no fog, no hand-placed objects, no third generator.
Switched off: trees, which would otherwise run at density 0.42 with a 5-piece cap, builds, which would otherwise run at density 0.42 with a 4-piece cap.
For scale, across the 9 templates in the demo: 7 run at least one generator, 2 carry fog volumes, and 5 include a minerals generator at all. Those three counts are the frame for every figure above.
How it is actually used
This template has no active object generators. Its listed generators still carry densities and caps, but both are disabled.
Those entries therefore generate no cover; that does not establish the complete battlefield layout. If a scenario provides no other cover, you will need to build it yourself. The trench costs 10 minerals and provides one such option.
⚠️ The disabled entries show that a trees generator is configured but not enabled. They do not establish why it was switched off.
How to beat it
⛔ What we cannot tell you, and will not guess: the size of the playing area, where the starting positions sit, how the mineral fields are distributed, or which map favours which faction. None of it is in the template we can read.
⚠️ One reading is worth stating plainly because it shapes everything above. A maximum count of −1 appears alongside real caps of 5, 8, 45, 65, 100 and 250 in the same field on other maps, so we read −1 as “no limit”. That is our reading of a convention, not a documented value — and if it is wrong, the sentences about uncapped generators above are the ones to distrust.
The template data on this page are extracted from build 23882143 and are tied to that version. Data from another build must be extracted and compared before this description is updated.
Values read from game files · version 23882143