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Facility

derived Established — fromMapTemplate of game build 23882143, read generator by generator; source corpus local reopened 2026-09-07 — 340 archives JSON, archive fingerprint 8cc33f9c7d706e0a6d86cff99152dd6f1f5205e2628c3cb80c104e369837be22

Original artwork for Facility — ⛔ an illustration made for this site, not a screenshot of the game
Original artwork made for this site — not a screenshot of the game

What it is

The extracted MapTemplate records contain no official description or localised map name. The label above is the internal name read from the build. ⛔ These records alone do not establish how a complete battle plays on the map.

The records describe terrain generators: which object generators are listed, whether each is enabled, their density and their placement caps. They also contain other settings, including fog volumes and placed objects. These are properties of the extracted templates, not an exhaustive description of the final battlefield.

Where it comes from

Four generators running — buildings at 0.41, smalls at 0.5, cars at 0.5, minerals at 0.5 — one switched off, pipes at 0.16, and a single object placed by hand rather than generated. The minerals generator here is capped at 250 pieces.

Active generators: buildings at density 0.41, smalls at density 0.5, cars at density 0.5, minerals at density 0.5 capped at 250 pieces. Switched off: pipes, which would otherwise run at density 0.16.

For scale, across the 9 templates in the demo: 7 run at least one generator, 2 carry fog volumes, and 5 include a minerals generator at all. Those three counts are the frame for every figure above.

How it is actually used

The mineral cap is the detail to notice. Unlike templates without explicit placement caps, this one puts a limit on the minerals generator. Its 250 cap is by far the largest in the set — the nuked city, the only other map that caps minerals, stops at 100.

We will not tell you what that means for your income, because the template does not say how large the map is or how a piece translates into a mineral field. What we can say is that this is one of only two maps with an explicit cap on its minerals generator; that does not establish the actual amount of ore available.

How to beat it

⛔ What we cannot tell you, and will not guess: the size of the playing area, where the starting positions sit, how the mineral fields are distributed, or which map favours which faction. None of it is in the template we can read.

⚠️ One reading is worth stating plainly because it shapes everything above. A maximum count of −1 appears alongside real caps of 5, 8, 45, 65, 100 and 250 in the same field on other maps, so we read −1 as “no limit”. That is our reading of a convention, not a documented value — and if it is wrong, the sentences about uncapped generators above are the ones to distrust.

The template data on this page are extracted from build 23882143 and are tied to that version. Data from another build must be extracted and compared before this description is updated.

Values read from game files · version 23882143

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