Skip to content
Dust Front RTS Guide
Menu

NukedDesert

derived Established — fromMapTemplate of game build 23882143 (raw NukedDesert), field-by-field rechecked 2026-09-06; official source corpus searched for map-specific description/name

Original artwork for NukedDesert — ⛔ an illustration made for this site, not a screenshot of the game
Original artwork made for this site — not a screenshot of the game

What it is

The extracted MapTemplate records contain no official description or localised map name. The label above is the internal name read from the build. ⛔ These records alone do not establish how a complete battle plays on the map.

The records describe terrain generators: which object generators are listed, whether each is enabled, their density and their placement caps. They also contain other settings, including fog volumes and placed objects. These are properties of the extracted templates, not an exhaustive description of the final battlefield.

Where it comes from

⛔ This template records no object generators at all — not disabled ones, none. What it does carry is five fog volumes and a single hand-placed object. There is no buildings entry, no minerals entry, no cars, no smalls, no pipes and no trees: the fields that carry a density and a cap on the other eight maps are absent from this one rather than switched off.

For scale, across the 9 templates in the demo: 7 run at least one generator, 2 carry fog volumes, and 5 include a minerals generator at all. Those three counts are the frame for every figure above.

How it is actually used

The desert has two generators switched off; this one has none written down. The files distinguish those states: there, trees and buildings entries exist with the disabled flag set; here, those entries are absent. The templates do not explain why.

This template lists no object generators, but it does record fog colours. The five volumes run #D20A0A — the same strong red that opens the nuked city — then #7B7B7B, #6C3636, #656565 and #984A4A.

As on the desert, this record has no active cover generator, but that does not establish the entire battlefield. ⚠️ The MapTemplate record does not establish what the fog volumes do to gameplay visibility. We describe only the stored colour values here; fog volumes are also recorded on NukedCity.

How to beat it

⛔ What we cannot tell you, and will not guess: the size of the playing area, where the starting positions sit, how the mineral fields are distributed, or which map favours which faction. None of it is in the template we can read.

⚠️ One reading is worth stating plainly because it shapes everything above. A maximum count of −1 appears alongside real caps of 5, 8, 45, 65, 100 and 250 in the same field on other maps, so we read −1 as “no limit”. That is our reading of a convention, not a documented value — and if it is wrong, the sentences about uncapped generators above are the ones to distrust.

The template data on this page are extracted from build 23882143 and are tied to that version. Data from another build must be extracted and compared before this description is updated.

Values read from game files · version 23882143

← All maps