What it is
Artillery automatic loader names its cost in the same breath as its benefit: “more powerful artillery autoloaders. They speed up the reloading of artillery cannons, but require more space, which reduces durability.” Confirmed by the game files, build 23882143. ⛔ Attack-speed, maximum-hit-point and armour modifiers are recorded. Their presence does not establish the final firing cycle without the application formula. It is one of three module descriptions that mention space explicitly, alongside the universal loader and the panoramic sight.
Where it comes from
The site’s calculated firing cycle combines reload and aiming time, build 23882143. The Empire AK-125 turret records a 6.2-second cycle and its flamethrower turret 0.65. Different baselines do not by themselves establish the loader’s relative benefit or compatibility; its attack-speed application formula is unknown here. The Molot records base range 10, bonus 51 and infantry damage 400. Damage per shot and cycle should be considered separately rather than assuming the module’s final output from the description.
How it is actually used
Compare weapons and protection before recommending the loader. The Dreadnought records 125 calculated damage per second against vehicles; the Molot has 350 base hit points and armour of 5. Its limited protection does not make the loader’s durability penalty cheap: the entry records substantial health and armour losses, and their runtime application is untested here. The Dreadnought costs 700 minerals and takes ninety seconds to build, shared with Bronenosets and Bombarda. That investment does not establish the module’s final output gain.
How to beat it
The official description says this loader speeds artillery reload while reducing durability. The entry records health and armour penalties, but the final firing-cycle formula is unknown here. Empire artillery has area resistance of −0.6, a negative raw value which does not prove amplified splash damage. The Molot records 350 base hit points and armour of 5. Do not treat its low protection as proof that the penalty is negligible. Consider remaining protection and positioning without promising that rushing or shelling always wins. Our interpretation.
Values read from game files · version 23882143