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Super concrete as it appears in the Dust Front RTS demo, from the game files of build 23882143

Super concrete

Confirmed Established — fromgame files build 23882143, read entry by entry; source corpus local reopened 2026-09-07 — 340 archives JSON, archive fingerprint 8cc33f9c7d706e0a6d86cff99152dd6f1f5205e2628c3cb80c104e369837be22

What it is

Super concrete is among three modules without negative effect fields. It records +400 maximum hit points and slot size 3, shared across the catalogue. Its target restriction admits the type used for buildings. All demo buildings record no available module slots, while seventeen units have slots. The module entry exists, but fitting it to a demo building has not been confirmed. Preparation for a future version is a possible explanation rather than an established fact.

Where it comes from

Most catalogue modules contain a negative effect together with a positive field. Armour-piercing shells add 40 against vehicles and take 30 from infantry; Special steel adds 20 front and rear armour and removes 150 hit points. The artillery loader records an attack-speed coefficient and loses 400 hit points; its final fire-rate percentage has not been established here. Three modules have no negative fields: Super concrete, Bulletproof vests at +150 extra health and Radio station at +1 maximum range. Tower drive records both a movement penalty and a turret-speed multiplier field; the former claim that it has only a penalty is incorrect.

How it is actually used

The recorded +400 hit-point addition can be compared with buildings: a Bunker has 1 100 base hit points and 50 in reserve; an anti-tank turret has 700 and 50. That is a field comparison, not an available loadout. All sixty demo buildings record zero module slots, build 23882143; seventeen units have slots. Until 4 September 2026, this section claimed the list could not be established. The building list is empty. No separate monetary tariff was found in the checked module entries; that does not prove absence of every runtime expense.

How to beat it

Fitting Super concrete to a demo building has not been confirmed: every building records no module slots. A fight against such a loadout must therefore not be described as a tested situation. A trench has area resistance 0.6, a flamethrower turret 0.5; those raw coefficients do not establish shelling as better than every other method. Whether an opponent can see a fitted module has also not been established in this review. Advice about future applicability requires separate confirmation.

Values read from game files · version 23882143

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