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Fireproof suit as it appears in the Dust Front RTS demo, from the game files of build 23882143

Fireproof suit

Confirmed Established

What it is

Fireproof suit names the threat it addresses: “a special fire-resistant layer is built into the soldier’s gear. It protects against fires.” Confirmed by the game files, build 23882143. Numerical fire- and gas-resistance changes are recorded rather than absent. The module raises the former field and lowers the latter. Read its fire-protection description alongside that gas penalty. It stands out among infantry modules for naming a damage type, but that does not make it protection against every threat or establish the final damage taken without the application formula.

Where it comes from

The Empire flame tank, flamethrower turret and both Bronenosets flamethrowers reach 369.2 calculated damage per second against infantry, build 23882143. Until 4 September 2026, this page called fire the most punishing type, but Bronenosets cannons reach 500. These are calculated weapon comparisons, not final damage after protection. The developer discussed fire in the 2025 devlog; notes of 22 June 2026 confirm that garrisoned units no longer die from environmental damage.

How it is actually used

Consider Fireproof suit when fire is present, while also accounting for gas threats. The developer discussed terrain fire in the 2025 devlog; notes of 22 June 2026 confirm garrison protection from environmental damage. The module records +1.0 fire resistance against −0.3 gas resistance. The Mutant Meat unit records fire resistance of −0.50: a negative raw value, not proof of a particular percentage increase in damage. Comparing final outcomes requires the application formula and the actual target.

How to beat it

Consider gas as a separate threat: the module adds 1.0 fire resistance and removes 0.3 gas resistance, build 23882143. These independent fields move in opposite directions. Until 4 September 2026, this section denied a recorded numerical fire-protection change. The coefficients alone do not establish final damage or guarantee that changing weapon type wins. Considering gas follows the description and recorded effects; it is not the result of a tested engagement.

Values read from game files · version 23882143

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