What it is
Sub-caliber combat load describes pronounced anti-vehicle specialisation: “greatly increases damage to vehicles in exchange for versatility.” Confirmed by the game files, build 23882143. The vehicle-damage gain and infantry- and building-damage losses are recorded in its effect fields. The word “greatly” is the developer’s wording; it neither replaces the numerical records nor establishes the complete combat outcome. Compare the changed columns with the weapon’s existing role and the targets it needs to engage.
Where it comes from
This is a stronger specialisation of the column also raised by armour-piercing shells. Their description names no cost, but their effect fields also contain penalties. Confirmed by the game files, build 23882143. The loader and range-module pairs offer different trades too. The Empire BMP records 71.4 calculated damage per second against infantry and less against vehicles, at a price of 150 minerals. Such a weapon illustrates why improving one column can sacrifice a useful existing role.
How it is actually used
Compare all three weapon-damage columns and the vehicle’s job first. If infantry damage matters, the penalty cannot be ignored: −50 against infantry and −40 against buildings for +90 against vehicles, build 23882143. Until 4 September 2026, this section denied the recorded losses and discussed the word “greatly” instead of the effect fields. The Empire Dreadnought at 125 calculated damage per second against vehicles is a comparison, not a proven optimal loadout. The choice depends on targets and weapon compatibility.
How to beat it
Consider infantry against pronounced anti-vehicle specialisation: this module reduces the corresponding damage column. Empire Brutes cost 35 minerals and five population, so they can enter the army-composition comparison. The recorded changes are +90 against vehicles, −50 against infantry and −40 against buildings. This is one of nine descriptions naming a trade, here involving weapon versatility. That is our interpretation, not a guarantee that cheap infantry wins the fight.
Values read from game files · version 23882143