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Dust Front RTS Guide
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Tank "Luch" as it appears in the Dust Front RTS demo, from the game files of build 23882143

Tank "Luch"

  • Neutral

Confirmed Established

Cost

Minerals
300
Population
20
Build time
24 s

Defence

Hit points
600
Extra hit points
+50
Front armour
30
Sides-and-rear armour
20
Fire resistance
1
Gas resistance
0.3
Area resistance
0.5

Weapons · 1

FamilyFire cycleDamage per second
Laser0.4 s150 vs infantry · 37.5 vs vehicles · 12.5 vs buildings

Damage per second = damage ÷ fire cycle, computed by the build script.

What it is

Tank “Luch” costs 300 minerals and 20 population. Its official description is “Tank with a heavy plasma cutter.” Build 23882143 records 600 base hit points, frontal armour 30 and side/rear armour 20. The linked laser weapon has ordinary target-category damage and a separate clean-damage field. Rafa’s mineral price is 60, while Desolator’s is 900; these purchases have different weapons and protection. Check minimum range and the inability to fire while moving before choosing a position, rather than deriving a universal anti-armour role from the plasma-cutter name.

Where it comes from

A robotic turret’s description states “Constant pure damage burns away any armor.” That wording is attached to the turret, not transferred to Luch by sharing a plasma-cutter theme. In build 23882143, the tank’s raw laser includes both category damage and a clean-damage field, without proving the full runtime interaction with armour. Its calculated cycle is 0.4 seconds; TV’s is 0.9. These are separate weapon cycles rather than a universal speed ranking. Consult the laser and armour pages when comparing the attacks, and retain the identity of the source making each claim.

How it is actually used

The calculated cycle is 0.4 seconds, giving 150.0 infantry and 37.5 vehicle damage per second before target protection. Minimum range is 6; check the firing position and support inside that approach rather than promising safety to any close target. The gas coefficient is 0.30, compared with Desolator’s 1.0, without a documented resistance formula. The potential health total 650 includes extra capacity that starts empty, and frontal armour is 30. Keep a route for repositioning because the laser cannot fire while moving.

How to beat it

Calculated infantry output of 150 on a 0.4-second cycle differs from vehicle output 37.5, but the figures do not certify a winning counter. Minimum range 6 is a positioning constraint to assess alongside escorts and other guns. Gas and area coefficients 0.30 and 0.5 are defensive parameters, not a proof of vulnerability to gas or halved artillery damage. Compare the attacking weapon, facing and access to the position. The laser’s clean-damage field also deserves attention without turning it into a universal armour-bypass guarantee.

Values read from game files · version 23882143

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