Weapons · 1
| Family | Fire cycle | Damage per second |
|---|---|---|
| Cannon | 4.2 s | 47.6 vs infantry · 33.3 vs vehicles · 11.9 vs buildings |
Damage per second = damage ÷ fire cycle, computed by the build script.
What it is
Marauder costs 100 minerals and 10 population. Its description says “A small truck with a missile launcher.” Build 23882143 records 411 base hit points and extra-health capacity of 50, which starts empty. Frontal armour is 6, with no armour at the sides and rear. Rafa costs 60 minerals and TV 80; these are different chassis, not a durability ranking. The linked cannon permits firing while moving and the chassis uses wheeled movement. Plan an approach with room to turn and retreat, while comparing target damage and support before committing the truck.
Where it comes from
On 10 February 2026, the developer described directional armour as “two conical shapes: one for the front arc and a combined one for the sides and rear.” Marauder’s front value 6 and side/rear value 0 fit that distinction without proving instant destruction after a flank. Its fire coefficient is 0.50, while Rafa and Scorpio record 0.30 and the Meat entry records −0.50. Those settings are not a resistance ranking with a documented damage scale. Read the armour and fire pages to separate facing from damage type; the truck’s missile description does not establish why the developer chose each coefficient.
How it is actually used
The calculated cycle is 4.2 seconds, with vehicle output 33.3 damage per second and minimum range 2. A purchase of 100 minerals still needs a suitable firing position; it is not a reason to lose the truck without a useful target. Its infantry output is 47.6, a separate target-category calculation before protection. Use the moving-fire setting when planning an approach, and preserve room for the wheeled chassis to turn. Check facing, route and nearby support rather than declaring the vehicle incapable of holding any position.
How to beat it
The fire coefficient 0.50 has no documented damage formula. The calculated cycle of 4.2 seconds and price of 100 minerals help compare a firing opportunity and the investment, without certifying a free kill. The potential health total 461 includes extra capacity that starts empty. A side approach changes the armour category, but still needs a weapon that can reach the moving truck. For the defender, keep turning space and a retreat route; for the attacker, check escorts before chasing through the enemy position. Consult the movement and armour pages.
Values read from game files · version 23882143