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Meat as it appears in the Dust Front RTS demo, from the game files of build 23882143

Meat

Confirmed Established — fromdocs/sources/demo/raw/UnitConfig.json / g_Meat_Unit, build 23882143

Cost

Minerals
80
Population
10
Build time
20 s

Defence

Hit points
700
Extra hit points
+50
Armour
10
Fire resistance
-0.5
Gas resistance
-0.5
Area resistance
0.3

Weapons · 1

FamilyFire cycleDamage per second
Machine gun1 s60 vs infantry · 20 vs vehicles · 15 vs buildings

Damage per second = damage ÷ fire cycle, computed by the build script.

What it is

Meat costs 80 minerals and 10 population, with a twenty-second production time. Its official description states “A small piece of flesh on the legs. Effectively hits infantry with rotten shots.” Build 23882143 records 700 base hit points, reserve capacity 50, front armour 10 and rear armour 5, while the directional-armour flag is disabled. Its fire and gas coefficients are both −0.50. The concrete eater’s 5-mineral price gives a specific cost comparison, not a ranking of every Mutant purchase. The gun’s infantry focus supports the description without proving universal efficiency or a particular resistance formula.

Where it comes from

Meat has fire and gas coefficients −0.50 in build 23882143. The Mutant catalogue also contains coefficients such as 1.0 and −1.0, demonstrating varied records without a universal faction protection profile. Their signs cannot be converted into extra damage or immunity here. Meat’s front field 10 differs from its rear field 5, yet its directional-armour flag is disabled. That combination needs to be reported together; the two values alone cannot justify a tactical promise about flanking this unit or a claim that most Mutants have no armour.

How it is actually used

For a price of 80 minerals, Meat has combined health capacity 750 and a machine-gun profile focused on infantry. Its area coefficient 0.30 is not a measured protection percentage. The same 80-mineral investment must also be assessed through production time, available targets and supporting units; a health-to-price comparison alone does not decide efficiency. Its firing component disables attacks while moving, so choose a position where infantry can be engaged without repeatedly interrupting fire. The official description supports that target role, without certifying the outcome against flame or artillery.

How to beat it

The fire coefficient −0.50 does not prove that flame causes more than its listed damage. The Empire flamethrower turret’s calculated infantry rate 369.2 describes that weapon record, not damage measured against Meat after every defence and targeting condition. Its area coefficient 0.30 also cannot rank artillery below flame. The specific problem is giving Meat’s anti-infantry gun an easy target while it stands and fires. Seek coverage and weapons suited to your actual approach, and check the supporting units before exchanging infantry into its described preferred role.

Values read from game files · version 23882143

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