Skip to content
Dust Front RTS Guide
Menu
Plotestrel as it appears in the Dust Front RTS demo, from the game files of build 23882143

Plotestrel

Confirmed Established — fromdocs/sources/demo/raw/UnitConfig.json / g_ToxicArtillery_Unit, build 23882143

Cost

Minerals
450
Population
30
Build time
40 s

Defence

Hit points
400
Extra hit points
+50
Front armour
15
Sides-and-rear armour
10
Fire resistance
0.1
Area resistance
0.05

Weapons · 1

FamilyFire cycleDamage per second
Projectile9.2 s37 vs infantry · 21.7 vs vehicles · 32.6 vs buildings

Damage per second = damage ÷ fire cycle, computed by the build script.

What it is

Plotestrel costs 450 minerals and 30 population, with production time 40 seconds. Its official description states “Long-range artillery. A projectile carrying a damaging payload is launched at a very high trajectory and over a long range. Effective against buildings.” Its health record has 400 base hit points, reserve capacity 50, front armour 15 and side-and-rear armour 10. The projectile records damage 340 to infantry, 200 to vehicles and 300 to buildings; a calculated cycle of 9.2 gives catalogue rates 37.0, 21.7 and 32.6. Build 23882143 also records a minimum range and disables firing while moving. These rates describe the firing record, not guaranteed damage reaching every target.

Where it comes from

The developer’s 10 February 2026 announcement called artillery “a kind of ultimatum force” and named heavy losses, counter-fire and tactical-support aircraft as ways to remove it. That discussion concerns artillery generally, not a guaranteed answer to Plotestrel alone. The Mutant roster includes bodies with 9 000 base hit points, whereas Plotestrel records 400. This contrast changes placement priorities; it does not describe every other Mutant unit. Its own description emphasises high trajectory and buildings, and its linked ability supports forced artillery fire.

How it is actually used

Its 400 base hit points and 15 front armour make protection part of choosing a firing position, without proving death to a single raid. The calculated cycle is 9.2; Cerberus also has an 11.2-second projectile record linked to healing, so comparing those timings does not rank damaging reloads. Plotestrel costs 450 minerals and 30 population. Its calculated building rate 32.6 exceeds its vehicle rate 21.7 in the same record, consistent with the description. Keep a route for relocating behind cover and respect its minimum range; inability to fire while moving does not mean inability to retreat.

How to beat it

Its front armour 15, fire coefficient 0.1, gas coefficient 0.0 and area coefficient 0.05 are separate defensive parameters. They do not prove that any hit ends the unit. The developer’s general artillery discussion names tactical-support aircraft among possible responses, but target access and defenders still matter. Closing inside the recorded minimum range can contest this projectile’s firing position; it does not guarantee safety from its escort. The movement component also means that disabling moving fire must not be read as a ban on withdrawing between attacks.

Values read from game files · version 23882143

← All units