Weapons · 2
| Family | Fire cycle | Damage per second |
|---|---|---|
| Cannon | 0.3 s | 500 vs infantry · 216.7 vs vehicles · 66.7 vs buildings |
| Projectile | 7.15 s | 90.9 vs infantry · 55.9 vs vehicles · 42 vs buildings |
Damage per second = damage ÷ fire cycle, computed by the build script.
What it is
This Assault Truck is the heavier configuration: 500 minerals and 45 population, with 2 000 base HP and 50 extra-HP capacity that starts empty. Directional armour is 15 at the front and 10 behind. Confirmed in game build 23882143. The official description is shared with the cheaper truck: “Heavy assault vehicle armed with anti-aircraft machine guns and cannons in sponsons. High survivability, but not the best armor.” The shared name does not make their prefabs interchangeable: this entry has its own movement settings and weapon arrangement. Use the cost and configuration to distinguish them when comparing the catalogue.
Where it comes from
The 500-mineral truck has 2 000 base HP, whereas the separate 190-mineral truck has 1 040. Their official names and description keys match, but their configuration and prefab links differ. This is a documented naming ambiguity in build 23882143, not evidence that price is their only distinction or that either entry is a later upgrade. The heavier prefab has directional armour and a long-range projectile entry; the cheaper one has uniform armour and a different set of cannons and machine guns. Compare the actual records rather than inferring a chronology from the shared title.
How it is actually used
The projectile entry records range 21, an additional-range field of 2, and a derived aim-plus-reload cycle of 7.15 seconds. Its simple derived DPS is 90.9 against infantry and 55.9 against vehicles; these figures are not the combined output of every mounted weapon. The cheaper truck's main entries record range 10, so the heavier configuration offers a different engagement profile. At 500 minerals rather than 190, choose it for the specific hull and weapon arrangement you need. Its firing arcs and moving-fire settings still matter when positioning it.
How to beat it
The developer's phrase “High survivability, but not the best armor” fits the distinction between 2 050 base-plus-reserve capacity and 15 front armour. The reserve is initially empty, and area resistance 0.2 is a stored coefficient rather than a verified reduction formula. A projectile entry has a 7.15-second derived cycle, but the other guns have their own timings and arcs. Against this 500-mineral vehicle, seek an engagement that limits its available weapons or exposes its weaker rear armour. Do not assume that a projectile reload leaves the entire truck unable to attack.
Values read from game files · version 23882143