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Unicycle T-2 as it appears in the Dust Front RTS demo, from the game files of build 23882143

Unicycle T-2

Confirmed Established — fromdocs/sources/demo/raw/UnitConfig.json / y_MonoCycle_Unit, build 23882143

Cost

Minerals
50
Population
7
Build time
10 s

Defence

Hit points
240
Extra hit points
+50
Front armour
10
Sides-and-rear armour
5
Fire resistance
1
Gas resistance
0.4
Area resistance
0.3

Weapons · 1

FamilyFire cycleDamage per second
Cannon1.65 s90.9 vs infantry · 24.2 vs vehicles · 12.1 vs buildings

Damage per second = damage ÷ fire cycle, computed by the build script.

What it is

Unicycle T-2 costs 50 minerals and 7 population. Its official description is “A heavy-duty version of the unicycle. Protected against light weapons, but still fast.” Confirmed in game build 23882143. It has 240 base HP and 50 extra-HP capacity, initially empty, with directional armour of 10 at the front and 5 behind. The prefab links wheeled movement and a cannon-class attack. That attack does not permit moving fire, so the description's speed should not be read as a promise that the unit can shoot while travelling. The light-weapon protection is a description of its role, not invulnerability.

Where it comes from

The phrase “A heavy-duty version” identifies a reinforced design, but does not by itself identify a playable predecessor or a release sequence. In build 23882143, this configuration links a wheeled movement component, directional armour and a cannon attack. Its fire resistance is 1.00 and area resistance 0.30; these remain stored coefficients, not established immunity or percentage reduction. The description's emphasis on speed and protection can be compared with these records without inventing a development history or claiming that no other unicycle exists outside this catalogue entry.

How it is actually used

The 50-mineral price makes the unicycle a smaller mineral commitment than the Old tank or either Assault Truck. Its cannon has a 1.65-second derived aim-plus-reload cycle, but moving fire is disabled, so a firing position and room to withdraw are separate concerns. Fire resistance 1.00 does not establish immunity to flames. The weapon's damage fields favour infantry over vehicles; use that distinction to choose a task rather than treating the unit as a universal tank substitute. Its directional armour also rewards attention to which face is exposed while stopped.

How to beat it

Fire resistance 1.00 is not a verified immunity flag. The cannon's 24.2 derived vehicle DPS and 290 base-plus-extra capacity describe a light hull; the latter includes an initially empty reserve. Front armour is 10, while gas resistance 0.40 is a separate coefficient. A 50-mineral replacement may be affordable, but its availability and a duel's outcome cannot be inferred from price alone. The 1.65-second derived attack cycle and disabled moving fire make stops relevant: exploit a position or approach that forces it to move rather than assuming a particular damage type always wins.

Values read from game files · version 23882143

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