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Mobile home as it appears in the Dust Front RTS demo, from the game files of build 23882143

Mobile home

Confirmed Established — fromdocs/sources/demo/raw/UnitConfig.json / y_WheeledDom_Unit, build 23882143

Cost

Minerals
650
Population
60
Build time
80 s

Defence

Hit points
2 500
Extra hit points
+50
Front armour
30
Sides-and-rear armour
20
Fire resistance
1
Gas resistance
1
Area resistance
0.4

Weapons · 11

FamilyFire cycleDamage per second
Projectile5.2 s38.5 vs infantry · 25 vs vehicles · 19.2 vs buildings
Projectile4.5 s66.7 vs infantry · 22.2 vs vehicles · 48.9 vs buildings
Projectile4.5 s66.7 vs infantry · 22.2 vs vehicles · 48.9 vs buildings
Projectile4.7 s8.5 vs infantry · 8.5 vs vehicles · 8.5 vs buildings
Projectile4.7 s8.5 vs infantry · 8.5 vs vehicles · 8.5 vs buildings
Cannon4 s27.5 vs infantry · 32.5 vs vehicles · 17.5 vs buildings
Cannon4 s27.5 vs infantry · 32.5 vs vehicles · 17.5 vs buildings
Machine gun0.8 s56.2 vs infantry · 5 vs vehicles · 5 vs buildings
Machine gun0.8 s56.2 vs infantry · 5 vs vehicles · 5 vs buildings
Machine gun0.8 s75 vs infantry · 5 vs vehicles · 5 vs buildings
Machine gun0.8 s75 vs infantry · 5 vs vehicles · 5 vs buildings

Damage per second = damage ÷ fire cycle, computed by the build script.

What it is

Mobile home costs 650 minerals and 60 population, with a creation time of 80 seconds. Its official description reads: “A huge barn-like house providing command over its area of operation. A wide selection of weapons is available. Sometimes rebels and bandits use it as an assault unit.” The hull has 2 500 base HP and 50 extra-HP capacity, initially empty, with directional armour of 30 at the front and 20 behind. Individual machine guns have derived infantry DPS of 56.2 or 75.0; a paired projectile entry gives 8.5 before mitigation. These are separate weapon records with different firing arcs, not a total broadside. Source: game build 23882143.

Where it comes from

The catalogue gives a cannon 32.5 derived vehicle DPS and a projectile weapon 48.9 derived building DPS. This mixed armament explains the assault role mentioned by the developer, but the word “Sometimes” leaves that role conditional rather than defining every deployment. The description also calls the vehicle an area command house; it does not document a production queue. Its prefab links regeneration and tracked movement alongside the weapons. These observations belong to build 23882143, and do not establish a later balance change.

How it is actually used

The 2 550 total is base HP plus extra-HP capacity, not guaranteed starting durability. Its cannon's 32.5 derived vehicle DPS is below the Dreadnought projectile entry's 125, but this comparison does not combine the Mobile home's other weapons or predict a duel. Directional armour of 30 in front and 20 behind makes facing relevant. Before committing 60 population, check which firing arcs can reach the intended target: some weapons allow moving fire and others do not. The linked regeneration offers another reason to preserve a damaged hull.

How to beat it

Area resistance is recorded as 0.4; the extracted coefficient alone does not supply a damage formula. Removing a Mobile home threatens an investment of 650 minerals and 60 population, but its many weapons should not be treated as continuously firing at every angle. The raw entries have different minimum ranges, arcs and movement settings. Look for a position that limits the weapons aimed at your force, and account for the hull's regeneration if it disengages. This is a positioning consideration, not a guaranteed counter or an exact damage threshold.

Values read from game files · version 23882143

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