What it is
Machine gun turrets is one of a pair of local upgrades that arm the same vehicle differently, and its description is a single clause: “the vehicle is equipped with machine gun turrets.” Confirmed by the game files, build 23882143. ⛔ No damage, no count and no vehicle name is recorded — the internal identifier begins with the same three letters as its missile counterpart, which is the only link the data gives.
Where it comes from
The pattern repeats across this list: the Bronenosets has three branches, the Barracks has two, and this vehicle has two. Confirmed by the game files, build 23882143. ⭐ Choosing an armament rather than receiving one is the shape of the Empire upgrade system, and it explains why several vehicles in the catalogue carry no weapon entry of their own. Its identifier and that of the missile branch differ by a single word, which is the only evidence that the two apply to the same vehicle.
How it is actually used
Machine guns in this game are the anti-infantry answer and almost never the anti-vehicle one: the Empire Mobile support camp runs two at 81.8 damage per second against infantry and 9.1 against vehicles, derived from the files. If the same weapon family applies here, this branch is the one to take when infantry is the problem. The upgrade itself records only its price: 100 minerals and ten seconds. The Empire zeppelin shows the same asymmetry on a single vehicle: 62.5 damage per second against infantry from its machine gun, and 3.7 against vehicles.
How to beat it
Bring armour against a vehicle that took this branch, because machine guns across the whole catalogue do roughly a tenth of their infantry damage to vehicles. ⛔ And you cannot know which branch was taken until it fires, so the practical rule is to lead with the target type that is cheaper for you to lose. The Empire Mendeleev tank at 110 front armour is the shape of the answer — a vehicle whose protection was never the column a machine gun addresses. Our reading.
Values read from game files · version 23882143