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Mobile headquarters as it appears in the Dust Front RTS demo, from the game files of build 23882143

Mobile headquarters

Confirmed Established — fromlocal project source archive; source corpus local reopened 2026-09-07 — 340 archives JSON, archive fingerprint 8cc33f9c7d706e0a6d86cff99152dd6f1f5205e2628c3cb80c104e369837be22

Cost

Minerals
1 000
Population
50

What it is

Mobile headquarters opens an infantry camp: “Allows you to build a mobile infantry camp.” The source is build 23882143. Research costs 1 000 minerals and 50 population. Research creation time has a recorded raw value rather than an absent field. Its configsToAdd leads to the Mobile support camp at 350 minerals and 45 population, built in fifty seconds. Until 4 September 2026, the page inferred the link from wording; it is now verified by identity. The research and camp prices belong to separate records and must not be conflated.

Where it comes from

The developer described the Empire squad model on 10 February 2026. This is context for the mobile camp rather than evidence that its research is mandatory in every match. The camp itself occupies 45 population and takes fifty seconds to build. The heavy Dreadnought, Bronenosets and Bombarda take ninety seconds for comparison. Construction time warrants planning support in advance without establishing an absolute ranking of all vehicles. Read the components: infantry support is not exhausted by the machine’s appearance or weapon list.

How it is actually used

The Mobile support camp has 810 base hit points and 200 extra health, with 20 front armour against 15 behind. Its machine guns each provide 81.8 calculated infantry damage per second, and its cannons each provide 34.6 against vehicles. It is more than an armed position: the raw components contain infantry healing and production functionality. Its 810 base health and 200 reserve do not rank it above every other Empire vehicle. Our advice is to place it where infantry benefits from support, accounting for population and a safe withdrawal route.

How to beat it

The camp costs 350 minerals and occupies 45 population; losing it removes support while also freeing capacity for its owner. Its area-resistance coefficient 0.5 does not establish half artillery damage. Each cannon provides 34.6 calculated damage per second against vehicles, so any vehicle is not automatically an efficient counter. Our advice is to assess its escort, infantry healing and production functions. Destroying this support may be valuable, but its weapons and allied squads must be considered before attacking.

Values read from game files · version 23882143

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