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Tactical missiles as it appears in the Dust Front RTS demo, from the game files of build 23882143

Tactical missiles

Confirmed Established — fromlocal project source archive; source corpus local reopened 2026-09-07 — 340 archives JSON, archive fingerprint 8cc33f9c7d706e0a6d86cff99152dd6f1f5205e2628c3cb80c104e369837be22

Cost

Minerals
3 000

What it is

Tactical missiles gives access to a silo associated with heavy missiles and high-explosive warheads. The English description states: “Experimental Launch Fabricator Silo, produces heavy missiles with high explosive warheads and controls their launches.” The source is build 23882143, and research costs 3 000 minerals, matching Macroeconomics. The description names that warhead type without establishing that every other type is absent from the raw files. Opening the silo, producing a missile and launching it are distinct operations with separate configurations. Experimental is a description, not a quantitative measure of strike power.

Where it comes from

The Yarus launch silo costs 500 minerals and sixty seconds; the Mat. Fabricator costs 600 for comparison, from build 23882143. The silo has 436 base hit points, 7 armour and an area-resistance coefficient of 0.0. The word “experimental” comes from the research description. These defensive fields belong to the building rather than its missile. The silo’s raw component set contains a launch-related ability, so an empty ordinary-weapon list on the building does not prove that missile damage data is absent.

How it is actually used

The silo takes sixty seconds to build, and its 436 base hit points make protection worth considering. Placing this infrastructure behind a defended position is our advice, not a rule in the localisation. The Mat. Fabricator at 600 minerals takes longer and serves an economic purpose, so comparing only their prices is insufficient. The silo is linked to an ability in the raw components. Inspect that configuration before evaluating a strike: the building’s lack of an ordinary weapon entry says nothing by itself about the missile’s damage.

How to beat it

The silo has 436 base hit points and 7 armour. A raid may interrupt missile infrastructure and remove a building with a mineral price of 500, but reaching it does not guarantee a successful exchange. Its 436 base hit points match the Arsenal and Radar; the 200-mineral figure belongs to the Arsenal rather than necessarily both buildings. Matching health does not prove identical kill times or a complete cost ratio. Scout readiness, launch conditions, protection and escape routes. No splash-damage formula is established here.

Values read from game files · version 23882143

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