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Light Infantry Workshop as it appears in the Dust Front RTS demo, from the game files of build 23882143

Light Infantry Workshop

Confirmed Established — fromgame files build 23882143, raw prefabs joined through mainPrefab; rechecked 2026-09-06 with scripts/composants-d-une-entite.py

Cost

Minerals
100
Energy
70
Build time
17 s

What it is

Light Infantry Workshop is described as “Assembling infantry-type troops. The main infantry building for the Robotic Escalation faction.” Its price is 100 minerals and 70 energy in demo build 23882143; the recorded size radius is 2.0. The description identifies an infantry production role, but the archived building has no linked main combat prefab. A production flag exists, yet it does not supply a verified troop list or a working queue. Read the Drone squad page for a described infantry unit, and keep its actual production relationship separate from the workshop’s general role.

Where it comes from

Build 23882143 preserves an infantry workshop description and a construction price. The earlier reading of 31 August 2026 found incomplete combat links, not evidence that the building was deliberately cut or could never be damaged. Its preview reference leads to an Empire building configuration, so the preview cannot supply protection for this workshop. The archived production flag also cannot tell a history of queue changes. Read the official infantry descriptions for intended roles while leaving the missing workshop combat model unresolved.

How it is actually used

The workshop’s energy price of 70 should be considered alongside minerals and the power network. Empire Barracks costs 100 minerals, but a matching mineral price does not establish identical energy requirements or infantry production. The Reactor description explains why power matters to troop production; it does not prove an opening order for a building whose runtime queue is unlinked. Compare the workshop and Drone squad roles before planning an army, and leave availability and a working production sequence for a supported playable source.

How to beat it

The error is to call an infantry workshop impossible to attack because its combat prefab is unlinked. The earlier archive reading dated 31 August 2026 cannot establish that outcome. What is supported is the production role and price; what remains unresolved is protection, a working queue and availability in play. Attacking production may be a question to test, but no health or attack link supports a specific counter here. Read the infantry and Reactor pages for role and power context before turning the description into a guaranteed way to stop an army.

Values read from game files · version 23882143

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