What it is
Mechanoid Factory is described as “Heavy vehicles spawn here. The main building for the vehicles for the Robotic Escalation faction.” It costs 250 minerals and 150 energy, with a recorded size radius of 3.5, in demo build 23882143. These are construction and placement settings, not a measured production rate. The configuration carries a production flag but no linked main combat prefab or verified vehicle queue. Read Plasma tank, Ballista and Arc Spear for their intended vehicle roles, keeping any claim that this factory actually produces them separate from the description’s broad vehicle purpose.
Where it comes from
Build 23882143 records a vehicle-production role with an energy charge. Other factories priced at 250 and 200 minerals provide cost context, not evidence of an identical production system. Mechanoid Factory’s preview reference points to an Empire factory, while its own main combat prefab remains unlinked. That distinction prevents copying another factory’s armour or queue into this entry. The preserved description explains intended use; it does not reveal whether the missing model represents an unfinished design or a deliberate demo restriction.
How it is actually used
The description uses “spawn”, and the Empire Machinery plant’s official description states “The main production building for the vehicle units.
Construction of these buildings in a row gives a discount on production.” A choice of wording does not establish a special spawn mechanic or an instantaneous queue. The size radius of 3.5 is a placement setting, not proof of a particular base layout or collision result. Before budgeting vehicle production, consider the recorded mineral and energy cost alongside the Reactor’s role. The factory has no linked working queue to certify build order, so compare vehicle descriptions without promising a practical production sequence.
How to beat it
A missing combat prefab does not prove that the factory cannot be attacked. The earlier archive reading dated 31 August 2026 establishes an evidence gap, not invulnerability or a decision about whether the faction will ship. The role and construction cost are recorded, while protection, working production and availability need another source. Use the Reactor and vehicle pages to identify what a factory would support, but leave a numerical counter and the effect of disrupting production unresolved until this building’s runtime evidence is available.
Values read from game files · version 23882143