What it is
Reactor is described as “Expands the available network power and allows for more buildings to be built without losing turret functionality or reducing troop production speed.” It costs 120 minerals and records added network power of 230 in demo build 23882143. The power increase is a configuration value, not mineral income or a measured supply radius. Its main combat prefab is unlinked, although a placement preview is referenced. That preview cannot supply protection or certify a working generator in play. Read Mechanoid Factory and Light Infantry Workshop for their energy prices, keeping a power budget separate from a claim about available production.
Where it comes from
Build 23882143 preserves a description linking sufficient network power with turret functionality and troop production speed. The Empire generator description also discusses negative power, so this is not a rule stated exclusively for Reactor. Those descriptions identify consequences to investigate, rather than a measured universal slowdown coefficient. Reactor’s preview refers to an Empire generator configuration and its main combat prefab is unlinked. Read the energy descriptions together, without using a borrowed preview to certify this building’s protection or runtime output.
How it is actually used
Reactor’s mineral price of 120 can be compared with the Rebels generator, whose added power is 120 for 100 minerals, and the Empire generator’s 250 for 150. The values describe different construction commitments; they do not measure uptime or protection. For an energy budget, distinguish power added by a generator from energy charged by a workshop or factory. Read those production-building prices before assuming the Reactor can support a particular queue, since the archive does not link its working combat object.
How to beat it
The player’s question is whether power disruption would stop turrets or slow production. The description supports those concerns, but not an exact slowdown or guaranteed timing. The earlier reading dated 31 August 2026 was an archive review; it did not measure a working Reactor or an attack on it. No linked protection supports a damage counter, and a missing prefab does not establish invulnerability. Read the energy and production pages for the stated relationship, then keep the practical effect and availability conditional on playable evidence.
Values read from game files · version 23882143