What it is
Cleaning center is described as “A place where harvester drones deposit minerals, which then produces materials for construction and production. This is the main economic building.” Its price is 250 minerals and 100 energy, with added storage capacity of 150, in demo build 23882143. Added storage is not an initial mineral reserve, a collector cargo size or income per trip. The configuration carries a production flag, but its main combat prefab is unlinked and no working receiving component establishes unloading. Read Drone collector for the intended transport role and Storage for capacity, keeping the description separate from measured collection efficiency.
Where it comes from
Build 23882143 preserves a description in which collector drones deposit minerals at Cleaning center. That statement establishes the intended receiving role; it does not establish cargo size, conversion timing or an actual unloading route. The referenced preview belongs to an Empire refinery configuration, while the center’s own main combat prefab is unlinked. Borrowing the preview’s economy components would therefore misattribute another building’s settings. Read the collector and storage descriptions together without constructing a history of changes from missing links.
How it is actually used
Storage adds 400 capacity, while Cleaning center shares its 250-mineral price with Mechanoid Factory and charges 50 less energy. Those are construction comparisons, not a measured return from processing minerals. The center’s description gives a receiving job as well as its economic role, so storage capacity should not replace unloading access in a planning question. No linked working economy component supplies a throughput calculation. Read Drone collector and Storage to separate transport, reception and the economy’s maximum material capacity.
How to beat it
The energy price is 100, compared with Storage at 50 and Mechanoid Factory at 150. That cost spread does not tell how much income a raid would remove. The earlier reading dated 31 August 2026 did not measure a working center, and its unlinked combat prefab does not make it indestructible. The description supports an economic receiving role, while protection and unloading behaviour remain unresolved. Read the harvesting and Storage pages before turning a missing component into a guaranteed economy shutdown.
Values read from game files · version 23882143