What it is
The House of Mutants houses and equips infantry: “A nest-like mutant home. It houses and equips infantry units you can call to the battlefield. It's the primary production building for infantry units.” Its attached spawning components have intervals spanning 25 to 50 seconds. Those records identify Worms, but do not establish a guaranteed continuous output or a combined living-unit ceiling. The health component records 1 089 base hit points, a 50-point reserve capacity and 0 armour; fire and gas coefficients are both 0.7. Its construction price fields are zero, which describes this configuration rather than proving that every scenario grants a freely buildable nest.
Where it comes from
The Spit turret also has zero armour, despite its 1 600 base hit points, in build 23882143. This comparison describes health and armour fields, not a rule that every weapon deals its listed damage. The developer’s announcement of 3 June 2026 describes mutants emerging from corpses; that is a separate mechanism from the House’s attached spawners. The House also has an infantry production list. These sources support several routes to reinforcement without proving that all mutant units are free or that every corpse feeds this particular building.
How it is actually used
Keep the infantry production list and the attached spawning process separate when planning around the House. Its spawn intervals span 25 to 50 seconds, but their presence alone does not prove an uninterrupted reinforcement schedule. The combined health capacity is 1 139; the reserve is a capacity rather than necessarily health available at construction. Protect the routes through which its infantry reaches the fight, and use the Worms page to understand that unit’s role. Do not plan a guaranteed free swarm from an arithmetic sum of independent spawning limits.
How to beat it
The House has a combined health capacity of 1 139, and its spawning records span 25 to 50 seconds. These figures make its reinforcement role worth examining before choosing a target, but do not establish the time required to destroy it or a guaranteed spawn after every interval. Its fire coefficient is 0.7; the combat formula is not established by that value. Compare the House’s infantry production and position with the opposing army. Reaching it may disrupt reinforcement, but is not automatically better than dealing with the troops already threatening you.
Values read from game files · version 23882143