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Siege

derived Established — fromMapTemplate of game build 23882143 (raw Siege and Village), field-by-field rechecked 2026-09-06; official source corpus searched for map-specific description/name

Original artwork for Siege — ⛔ an illustration made for this site, not a screenshot of the game
Original artwork made for this site — not a screenshot of the game

What it is

The extracted MapTemplate records contain no official description or localised map name. The label above is the internal name read from the build. ⛔ These records alone do not establish how a complete battle plays on the map.

The records describe terrain generators: which object generators are listed, whether each is enabled, their density and their placement caps. They also contain other settings, including fog volumes and placed objects. These are properties of the extracted templates, not an exhaustive description of the final battlefield.

Where it comes from

⭐ This template records no minerals generator. Buildings run at 0.35, smalls at 0.88, cars at 0.7 and pipes at 0.16; a second pipes entry, pipes_low at 0.12, is switched off. One object is placed by hand.

Active generators: buildings at density 0.35, smalls at density 0.88, cars at density 0.7, pipes at density 0.16. Switched off: pipes_low, which would otherwise run at density 0.12.

For scale, across the 9 templates in the demo: 7 run at least one generator, 2 carry fog volumes, and 5 include a minerals generator at all. Those three counts are the frame for every figure above.

How it is actually used

Other templates have minerals generators. This one does not, and its name indicates a siege scenario.

⚠️ Be careful about what follows from that. It does not mean there is no ore on the map: a siege scenario could place mineral fields by hand rather than scatter them, and the template does carry one hand-placed object. What the data says is narrower — no minerals generator is listed here. That does not establish how ore is placed in the completed scenario.

Its buildings density is also the lowest of any map that generates buildings at all, 0.35 against 0.58 for three others and 0.59 for City. The record combines low buildings density with cars and small-prop generators; it does not establish the actual battlefield layout.

How to beat it

⛔ What we cannot tell you, and will not guess: the size of the playing area, where the starting positions sit, how the mineral fields are distributed, or which map favours which faction. None of it is in the template we can read.

⚠️ One reading is worth stating plainly because it shapes everything above. A maximum count of −1 appears alongside real caps of 5, 8, 45, 65, 100 and 250 in the same field on other maps, so we read −1 as “no limit”. That is our reading of a convention, not a documented value — and if it is wrong, the sentences about uncapped generators above are the ones to distrust.

The template data on this page are extracted from build 23882143 and are tied to that version. Data from another build must be extracted and compared before this description is updated.

Values read from game files · version 23882143

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