What it is
The extracted MapTemplate records contain no official description or localised map name. The label above is the internal name read from the build. ⛔ These records alone do not establish how a complete battle plays on the map.
The records describe terrain generators: which object generators are listed, whether each is enabled, their density and their placement caps. They also contain other settings, including fog volumes and placed objects. These are properties of the extracted templates, not an exhaustive description of the final battlefield.
Where it comes from
One generator running and one switched off. Builds runs at density 0.42 with an eight-piece cap; trees, at the same 0.42 with a five-piece cap, does not run. No fog, nothing placed by hand.
Active generators: builds at density 0.42 capped at 8 pieces. Switched off: trees, which would otherwise run at density 0.42 with a 5-piece cap.
For scale, across the 9 templates in the demo: 7 run at least one generator, 2 carry fog volumes, and 5 include a minerals generator at all. Those three counts are the frame for every figure above.
How it is actually used
This template has an explicit buildings cap: eight objects from its only active generator, compared with five uncapped generators on the City map.
An eight-building cap is small enough to matter. If the scenario adds no other cover, you will largely depend on what you build yourself. That resembles the desert case, but this template allows a small number of buildings.
⚠️ Note the trees again. This is the second of the two templates carrying a trees generator, and both entries are disabled. Neither generator named trees is enabled in these templates; that does not prove that a scenario cannot place trees another way.
How to beat it
⛔ What we cannot tell you, and will not guess: the size of the playing area, where the starting positions sit, how the mineral fields are distributed, or which map favours which faction. None of it is in the template we can read.
⚠️ One reading is worth stating plainly because it shapes everything above. A maximum count of −1 appears alongside real caps of 5, 8, 45, 65, 100 and 250 in the same field on other maps, so we read −1 as “no limit”. That is our reading of a convention, not a documented value — and if it is wrong, the sentences about uncapped generators above are the ones to distrust.
The template data on this page are extracted from build 23882143 and are tied to that version. Data from another build must be extracted and compared before this description is updated.
Values read from game files · version 23882143