What it is
Drone collector is described as “This is a harvester for gathering useful resources on the map. Escalation emphasizes speed of collection and transport rather than capacity, so you'll need quite a few.” Its price is 60 minerals and 5 supply in demo build 23882143. The text favours collection and transport speed over capacity, but no linked collector component establishes cargo size, collection time or movement speed for this unit. The economic intention is useful; a measured income rate would require more evidence. Read the Cleaning center and Storage pages to distinguish where minerals are deposited from the capacity added to the economy.
Where it comes from
The Empire Harvester costs 100 minerals and the Mutant Big collector costs 200; build 23882143 records a lower mineral price for Drone collector. Price alone does not explain collection efficiency. The developer’s description explicitly favours speed over capacity, rather than stating that a cheap carrier always produces more income. No linked cargo or movement component establishes how that intention played out in the archived demo. Compare the collectors’ documented jobs and costs without turning them into an economy ranking.
How it is actually used
The advice “you'll need quite a few” describes an intended fleet of collectors. At 60 minerals and 5 supply each, replenishment still competes with combat production and available supply. The description does not give a fleet size that balances income against cost, and the archived unit has no linked cargo component to calculate one. Investigate deposit distance and unloading access when playable evidence becomes available. For now, the Cleaning center page supplies the receiving role, while Storage describes capacity rather than additional collection speed.
How to beat it
The price comparison is 60 minerals for Drone collector versus 200 for Big collector, but it cannot tell you which raid yields more pressure. Cargo, health and travel speed are not linked for this drone, so neither kill difficulty nor lost income is measured. The description’s emphasis on transport makes routes a useful question to test, not proof that slowing a collector beats destroying it. Read the harvesting and Cleaning center pages to separate a route hypothesis from an established economic effect.
Values read from game files · version 23882143