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Seeker as it appears in the Dust Front RTS demo, from the game files of build 23882143

Seeker

Confirmed Established — fromgame files build 23882143, raw prefabs joined through mainPrefab; rechecked 2026-09-06 with scripts/composants-d-une-entite.py

Cost

Minerals
200
Population
17
Build time
28 s

What it is

Seeker is described as “An air defense grav-tank. Fires missiles with area-of-effect damage. Also effective against infantry. Has difficulty penetrating armored vehicles.” It costs 200 minerals and 17 supply in demo build 23882143. The recorded supply price of 17 is an army cost, not evidence of missile performance. Air defence, area damage and difficulty against armour are official role statements; no linked weapon or protection component supplies their magnitude. Compare the air-defence pages by documented target type, while leaving the Seeker’s actual firing cycle, area radius and survival unmeasured.

Where it comes from

The description explicitly says “Has difficulty penetrating armored vehicles” in build 23882143. Difficulty penetrating armour is a limitation of the described role, not proof that the weapon never damages a vehicle. The text also describes a grav-tank, as does Plasma tank, but shared wording does not establish shared propulsion components or movement speed. No linked combat prefab explains how the missiles work in this archive. Read the official descriptions together and keep a claim about design changes separate from these preserved role statements.

How it is actually used

The Empire AK-30 turret and the Mutant anti-aircraft building at 120 minerals offer documented comparison pages. Seeker costs 200 minerals and 17 supply, so compare the full commitment and the target role before choosing an air-defence answer. The Mutant building’s 120-mineral price and calculated infantry damage rate of 150 come from its own weapon, not from Seeker. A described area attack does not establish equivalent output. Read the attack sources behind each comparison rather than transferring a rival’s damage to this grav-tank.

How to beat it

The common error is to read difficulty penetrating armour as complete inability to damage it. The official description names a weakness, but a numerical counter needs linked damage, target categories and protection. Those are not established for Seeker through the archived prefab. Armoured vehicles are therefore a comparison to investigate, not a guaranteed answer; the area-damage wording also gives no measured resistance interaction. Use the air-defence and vehicle pages to compare supported attacks, while reserving a combat result for evidence specific to Seeker.

Values read from game files · version 23882143

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