What it is
Unguided rockets is a local equipment upgrade: “The combat unit is armed with unguided missiles.” In build 23882143, an attached upgrade component directly links it to the Heavy transport vehicle. The connection is therefore not limited to a similar internal identifier. The transport prefab also has machine-gun and projectile components with measurable values. Those records do not by themselves prove a new weapon is added rather than an existing component activated, or that every listed weapon operates simultaneously. Compare the transport’s equipment and weapon records before judging the attachment’s benefit.
Where it comes from
The Heavy transport vehicle costs 200 minerals and 15 population. Its linked weapon records show calculated output 62.5 against infantry for the machine gun and 22.7 against vehicles for the projectile weapon, whose cycle is 6.6 seconds in build 23882143. These are component values, not proof of an extra weapon firing alongside all others. The transport has 5 armour, while the flamethrower tank at 200 minerals has 65 front armour. That is a comparison between different units and roles, not a measurement of the rocket upgrade’s defensive or economic benefit.
How it is actually used
The word “unguided” describes the rockets’ guidance, not a universal promise of low price or poor accuracy. The raw attack records contain spread and projectile parameters, so it is wrong to say the extraction has no accuracy-related information at all. The transport’s 390 base hit points and 5 armour describe its chassis, while 15 population is its army-space cost. Additional equipment does not automatically improve those defensive values. Choose the upgrade for a transport role and a concrete need for its weapon, after comparing the attached component and installation cost.
How to beat it
The transport has 390 base hit points, a 50-point reserve and 5 armour. Its area-resistance coefficient is 0.0, which does not independently prove that every splash attack deals its full listed damage. The projectile component has a 6.6-second cycle, but that does not prove an upgrade cannot change which weapon is active or how it behaves. Assess the transport’s cargo, equipment and escort before attacking it. Low armour makes the chassis worth examining; it does not make every weapon harmless or establish that all other vehicles at the same price are tougher.
Values read from game files · version 23882143