What it is
TRM “Silach” costs 300 minerals and 15 population, taking 25 seconds to build. The description states “A heavy repair vehicle. Repairs vehicles in nearby squares. Also has an upgrade for infantry healing.” Linked healing settings record 25 points per second within 15 for infantry, and vehicle settings of 10 every 0.3 seconds within 6, plus 5 per second within 18. These records do not prove simultaneous operation: the infantry upgrade and deployed state matter. Base health is 800, extra capacity 60 starts empty, and armour is uniformly 25. Check Medical block and Assembly before expecting a moving vehicle to provide every listed aura.
Where it comes from
The developer said Empire wrecks “stand out for their ability to restore destroyed super-heavy vehicles using a special repair unit, and preserving these expensive machines.” in the account of 10 February 2026. This is a faction-level explanation; it does not identify every repair aura as a wreck-restoration command. BREM’s description explicitly names super-heavy recovery, while TRM describes nearby repair and an infantry-healing upgrade. Its raw links connect vehicle healing to the deployed object and the infantry record to Medical block. Read the repair pages together rather than transferring the restoration role to every machine that has a healing component.
How it is actually used
A Dreadnought costs 700 minerals, 50 gears and 50 population; TRM costs 300 minerals in addition to its own population requirement. This comparison gives a reason to consider repair support, not a guaranteed payback. The wide vehicle setting reaches 18 and restores 5 per cycle; the close setting reaches 6 and records 10 every 0.3 seconds. Their availability depends on deployment, rather than all auras maintaining an army while travelling. Check Assembly, the repair position and access conditions before relying on nearby healing during an advance.
How to beat it
A vehicle-repair setting reaches 18, but the raw records do not prove that every aura is active together or repairs faster than all incoming weapons. For comparison, the P-2 attack has a calculated vehicle output of 62.5 damage per second; that is not a measured time to destroy TRM. If repair support is influencing a fight, assess the deployed object, nearby machines and escort before choosing a route to it. The inspected links contain support and construction components rather than a direct attack. That encourages protection, without making every attacker unopposed or aircraft a universal answer.
Values read from game files · version 23882143