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MCV as it appears in the Dust Front RTS demo, from the game files of build 23882143

MCV

Confirmed Established — fromdocs/sources/demo/raw/UnitConfig.json / r_MCV_BuildMobile, build 23882143

Cost

Minerals
1 000

Defence

Hit points
1 900
Extra hit points
+60
Armour
15
Fire resistance
0.98
Gas resistance
0.9
Area resistance
0.2

What it is

MCV has a listed mineral price of 1 000. Its description states “The mobile assembly shop is a mobile command post for construction workers. It handles base construction and maintains communications with command.” The configuration provides 100 energy, 60 population capacity and 600 storage. Base health is 1 900, extra-health capacity 60 starts empty, and uniform armour is 15 in build 23882143. Raw construction and Assembly components are linked, alongside a guard call. The price record contains a zero creation-time setting rather than proving construction time is absent everywhere. Consult the construction pages for the actual access route; the support role does not make the MCV unable to call defenders.

Where it comes from

In build 23882143, MCV’s construction component lists the base’s main and additional structures, while Assembly connects it to the static construction state. Its price configuration also records energy, population capacity and storage production. Those records describe infrastructure and production links; the shortage threshold must be checked for each turret. The guard call is another separate component. Read construction, energy and Assembly together when planning a base move rather than treating a missing weapon table as the whole description of the vehicle.

How it is actually used

The population capacity provided is 60; Dreadnought uses 50. Check the other capacity sources alongside this comparison. Armour 15 on a chassis priced at 1 000 minerals is a reason to inspect protection when moving. P-2 costs 250 minerals, and Spotters have armour 2 at 150 minerals; these are distinct roles, not a universal durability-per-price ranking. The MCV’s area coefficient is 0.2, without a damage formula. Choose a protected construction position, check Assembly and the route, and account for the guard call when considering defence.

How to beat it

Uniform armour is 15 and the area-resistance coefficient is 0.2. Destroying this source can affect its provision of 100 energy, 60 population capacity and 600 storage, but the consequences depend on other infrastructure and current use. Base health is 1 900, without the extra pool being filled at spawn. Do not assume a raid is unopposed merely because no direct attack is listed: a guard call and nearby defenders can matter. Assess the construction state and escort before attacking or moving the vehicle. The MCV and energy pages describe the infrastructure beyond its health bar.

Values read from game files · version 23882143

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